CODEX INITIALIZED
<LOG RESET @931.461.60231.14.vt920>CAS.QTERM

Constructs
tciv.art
Modifier
vslvsk
Connection
08.21.vt090
Anomalous Reverb
rnnrqterm.cdx.access - -:- -.- -.- -:- -.- -
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RUNNERS' GUIDE v.1.002.05.tciv
THREAT: ANOMALOUS REVERB
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OVERVIEW: REVERBS are ethereal pockets of unknown matter that haunt DIRE MARSH once the sun has set. When disturbed, these hovering masses of unknown matter launch aggressive projectiles that target whoever was unlucky enough to trigger their wrath.
Their projectiles are said to move with intent, but encounters are still new and undefined beyond some basic details—
They exist only within some proximity to the ANOMALY, and only at night.
They linger like a wound on reality, complicating traversal through the darkened MARSH.
And they lash out at anything that invades their space.
REMARK: Avoid or commit. Once a REVERB is disturbed it cannot be ignored.
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[RNNRqterm] || CyberAcme Systems, Inc. ///REDACTED///
===================================================================
RUNNERS' GUIDE v.1.002.05.tciv
THREAT: ANOMALOUS REVERB
===================================================================
OVERVIEW: REVERBS are ethereal pockets of unknown matter that haunt DIRE MARSH once the sun has set. When disturbed, these hovering masses of unknown matter launch aggressive projectiles that target whoever was unlucky enough to trigger their wrath.
Their projectiles are said to move with intent, but encounters are still new and undefined beyond some basic details—
They exist only within some proximity to the ANOMALY, and only at night.
They linger like a wound on reality, complicating traversal through the darkened MARSH.
And they lash out at anything that invades their space.
REMARK: Avoid or commit. Once a REVERB is disturbed it cannot be ignored.
===================================================================
[RNNRqterm] || CyberAcme Systems, Inc. ///REDACTED///