CODEX INITIALIZED
<LOG RESET @931.461.60231.14.vt920>CAS.QTERM
ASSASSIN: ACTIVE CAMO
Cyac Flower
Constructs
tciv.art
Modifier
vslvsk
Connection
08.21.vt090
/ Runner / Assassin / Orientation

Prime: Assassin

ASSASSIN: ACTIVE CAMO
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RUNNERS' GUIDE                                      v.1.001.01.tciv
ASSASSIN PRIME ABILITY: ACTIVE CAMO
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OVERVIEW: Few abilities are as advantageous for both lethality and pacifism as ACTIVE CAMO. When invisible to the world—or as quasi-invisible as light-bending camouflage can achieve—a RUNNER is given choices. Strike or retreat. Engage or avoid. Controlling your options in uncertain environments can tilt your odds toward survival. As a RUNNER, few things are more valuable.

OPERATION:
    • Slip into ACTIVE CAMO
    • Go INVISIBLE
    • Move as a SHADOW
    • STRIKE at will
    • Or ESCAPE unseen
    • You were never here

HISTORY: ACTIVE CAMO is a complicated technology. The UESC worked in secret for centuries to perfect its use on an individual scale. Applications to robotics were the first successful executions of anything sized for single-soldier use, but condensing the tech and power requirement to anything that would allow comfortable mobility seemed impossible. Then came SHELLS. With a SHELL, the body could more easily and seamlessly merge with the tech. As with many mil-sci breakthroughs, the UESC's eventual success started an arms race. One RUNNERS took full advantage of.

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[RNNRqterm] || CyberAcme Systems, Inc.               ///REDACTED///