CODEX INITIALIZED
<LOG RESET @931.461.60231.14.vt920>CAS.QTERM

Constructs
tciv.art
Modifier
vslvsk
Connection
08.21.vt090
Amped Prime
rnnrqterm.cdx.access - -:- -.- -.- -:- -.- -
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RUNNERS' GUIDE v.1.001.02.tciv
RUNNER TACTICS: AMPED PRIME ===================================================================
PRIMED AND READY: A RUNNER SHELL's PRIME ABILITY is their signature survival tool. It's how they control a moment. It's how they make a statement when push comes to shove. But PRIME ABILITIES come at a cost. The energy required to power their function and deliver their full effect requires time to build. That's where ENERGY AMP comes in. Its instant energy boost helps a RUNNER keep their ABILITIES primed for deployment.
ENERGY AMP is useful anytime, but RUNNERS who carry them as a force of habit tend to find ways to use them at the most opportune times, creating imbalances in combat as they trigger another round of their PRIME well before their energy should have cycled back to full.
REMARK: Do not leave an AMP behind. Use it if you can't carry it. Even if it's a waste. Because your enemies will.
===================================================================
[RNNRqterm] || CyberAcme Systems, Inc. ///REDACTED///
===================================================================
RUNNERS' GUIDE v.1.001.02.tciv
RUNNER TACTICS: AMPED PRIME ===================================================================
PRIMED AND READY: A RUNNER SHELL's PRIME ABILITY is their signature survival tool. It's how they control a moment. It's how they make a statement when push comes to shove. But PRIME ABILITIES come at a cost. The energy required to power their function and deliver their full effect requires time to build. That's where ENERGY AMP comes in. Its instant energy boost helps a RUNNER keep their ABILITIES primed for deployment.
ENERGY AMP is useful anytime, but RUNNERS who carry them as a force of habit tend to find ways to use them at the most opportune times, creating imbalances in combat as they trigger another round of their PRIME well before their energy should have cycled back to full.
REMARK: Do not leave an AMP behind. Use it if you can't carry it. Even if it's a waste. Because your enemies will.
===================================================================
[RNNRqterm] || CyberAcme Systems, Inc. ///REDACTED///